Ya están aquí las notas del próximo parche que llegará a Apex Legends en su nueva temporada ‘Emergence’. Como adelanto, Respawn Entertainment nos detalla en una muy larga, casi interminable, lista de mejoras, arreglos y muchos otros detalles que pronto veremos implementados en este Battle Royale.

La primera y más grande noticia es la que ya conocemos todos: la nueva leyenda Seer. Pero no es la única, pues también se viene una actualización al mapa World's Edge, la nueva arma Rampage, Arenas Ranked, arreglos de bugs, cambios de balance y mucho más. 

En caso de que aún no conozcas a Seer, esta leyenda cuenta con un montón de pequeños drones que le ayudan a ejecutar sus habilidades. Seer puede escuchar y visualizar los latidos del corazón del enemigo cuando apunta hacia abajo, enviar una explosión retardada a través de las paredes que revela a los enemigos e incluso crea una gran esfera de micro-drones para revelar a los enemigos que se mueven rápidamente o disparan dentro de ella.

Respecto a las notas de parches… pues son muchas. Disfrútalas, supongo: 

  • QUALITY OF LIFE UPDATES
    • Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row?
    • Added a “Hold On” response to enemy pings.
    • Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives.
    • Updated the Heirloom store to give players a better view of all the items related to that item.
    • Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown.

  • LEGEND META
    • FUSE
      • Enemies caught inside the ring of fire from Fuse's Motherlode ultimate are now revealed to Fuse's team.
      • Knuckle Cluster Tactical explosion duration increased by 100%.
      • Grenadier Passive can be toggled on and off to throw ordnance normally.
    • HORIZON
      • Reduced the slow after the initial Black Hole pull.
      • Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values.
    • REVENANT
      • There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
      • Added a brief slow after being recalled to Death Totem.
    • CAUSTIC
      • Gas damage starts at 5, increases by 1 every other tick indefinitely.
      • Cooldown on Tactical has been reduced 25s -> 20s.
      • Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s.

  • WEAPON META
    • SUPPLY DROP ROTATION
      • This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below.
    • HOP UPS
      • Boosted Loader - Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.
      • To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.
    • FULLY KITTED ROTATION
      • Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
      • Removed: Wingman, Bocek, R99, Hemlock, and Sentinel
    • MAGAZINE ATTACHMENTS
      • Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.
      • STOCK ATTACHMENTS
      • All stocks now offer increased reload speed (instead of magazines)
      • Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks
      • Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)
    • L-STAR
      • Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.
      • Now take Barrels for recoil reduction
      • Projectile VFX scale reduced by roughly half
      • First-Person on-hit impact effect intensity reduced
      • Hipfire spread increased
    • LIGHT MACHINE GUNS
      • Reduced the headshot multiplier for all LMGs from 2.0 to 1.75
      • Increased the limbshot multiplier for all LMGs from 0.75 to 0.85
    • PISTOLS
      • Reduced handling time for all pistols by ~10%
      • Raise, Holster, Zoom In/Out time
    • PROWLER BURST PDW
      • Time Between Burst increased from 0.2 to .24
    • M600 SPITFIRE
      • Damage increased from 18 to 19
      • Hip Fire Spread back to season 8 pre-nerf values
      • Purple Mag Size increased from 50 to 55
    • ALTERNATOR
      • Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator
      • Disruptor Rounds - Increase shield damage by 40%
      • Disruptor Rounds can ONLY be found on Alternators from the Supply Drop
    • 30-30 REPEATER
      • Reload speed from stocks is increased.
    • EVA-8
      • Significantly reduced bolt fire-rate scaling for each rarity tier
      • Base fire-rate remains unchanged

  • ARENAS WEAPON UPDATES
    • Prowler
      • Base: 450
      • Lvl 1: 200
      • Lvl 2: 300
      • Lvl 3: 400
    • Rampage
      • Base: 500
      • Lvl 1: 200
      • Lvl 2: 300
      • Lvl 3: 350
  • ARENAS PRICE ADJUSTMENTS
    • L-STAR
      • Lvl 1: 100 -> 150
      • Lvl 2: 200 -> 250
      • Lvl 3: 300 -> 350
  • 30-30 Repeater
    • Lvl 1: 200 -> 150
  • Bocek Bow
    • Base: 600 -> 500
  • Charge Rifle
    • Base: 700 -> 600
    • Lvl 1: 250 -> 200
    • Lvl 2: 300 -> 200
    • Lvl 3: 400 -> 450
  • EVA-8
    • Base: 300 -> 350
  • Mastiff
    • Base: 400 -> 350
  • Peacekeeper
    • Base: 500 -> 350
  • Fuse
    • Knuckle Cluster: 75 -> 100

  • ARENAS ABILITY ADJUSTMENTS
    • Horizon's Gravity Lift starting charges reduced from 2 to 1
    • Mirage's Psyche Out starting charges reduced from 3 to 2
    • Bloodhound's free scans while in Beast of the Hunt reduced from 3 to 2

  • BUG FIXES
    • Bloodhound
      • Fixed an issue where Bloodhound's tactical failed to highlight the enemy for the Bloodhound player while they used an emote.
      • Enemy Legends now remain visible when performing Bloodhound's "Tracking" Standing Emote at a higher elevation.
      • Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.
  • Gibraltar
    • Corrected an audio issue with Gibraltars Dome Shield failing to make sound.
    • The “Gentle Giant” skin will no longer obstruct the player’s view when aiming down sight with the 1x Holo Sight attached.
    • Fixed some instances where the Dome Shield would disappear on placement and not get refunded to the player.
  • Lifeline
    • Fixed cases where Lifeline’s VO still says "I've got you. Shields up" even when she no longer has a shield.
    • Fixed an issue preventing players from using Lifeline's Care Package in Training Mode.
  • Pathfinder
    • Pathfinder's Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.
    • Updated Pathfinder "Copper Core" legs so they now match in first-person view.
    • Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.

  • Wraith
    • Wraith should no longer be crushed by closing doors while her tactical is active.
    • Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.
    • Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith.
  • Bangalore
    • Fixed an issue causing Bangalore's Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.
  • Caustic
    • Solved a bug preventing Caustic barrels from making planting audio when they land in water.
    • Caustic barrels tossed just before death should no longer disappear.
    • Fixed a visual bug where the Caustic Heirloom pose has a model that disappears after the pose finishes playing during the previewer.
    • Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.
    • Fuse’s Ultimate "Motherlode" is no longer destroyed if it interacts with Caustic gas.
    • Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.
    • Players should no longer get a server error when attempting to purchase Caustic's heirloom using Heirloom Shards from the "Heirloom" tab.
  • Mirage
    • Addressed an issue where Mirage's invisible revive wouldn’t fully cloak teammates when certain skins were being worn.
  • Octane
    • Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.
    • Fixed a visual bug where Octane's goggles moved independently after using his tactical.
  • Wattson
    • Removed the beam of light that shoots into the sky every time Wattson places down her fence.
  • Crypto
    • Fixed the choppy preview video for Crypto’s "Drone Scan" in the "Finishers" tab.
    • Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.
    • Switch Only: Fixed a visual bug where Crypto's position indicator while in his drone flickered near the top and left edge of the screen.
    • Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.
    • Fixed a bug that prevented the Drone from being able to detect enemies using Trident.

  • Revenant
    • Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.
    • Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.
    • Emote fix: Added the missing Silence Orb to Revenant's "Suffering Silence" emote.
    • Fixed some exploitable hiding spots reachable in Rift using Revenant.
    • Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.
  • Loba
    • Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.
    • UI Fix: The ammo Count in Loba's Black Market should now display correctly.
  • Rampart
    • Fixed an issue that allowed Rampart's turret to be placed on Geyser.
    • Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away.
    • Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.
  • Horizon
    • Addressed some cases where Blackhole/NEWT wouldn’t appear when using Horizon's Ultimate.
    • Fixed an issue where a player’s weapon appears horizontally on the back while using a survey beacon.
    • Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay.
    • Fixed an issue causing the Trident’s momentum and friction constraints to be modified by interacting with Horizon's abilities.
    • Addressed some cases where Horizon’s Ultimate ability active state persists after being destroyed.
  • Fuse
    • Addressed some cases where players could lose some functionalities after dropping with Fuse.
    • Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.
  • Valkyrie
    • Made a small change to address feedback that Valkyrie’s UI feels noisy when she first drops from the dropship.
    • Fixed an edge case causing passengers on Valkyrie’s ult with bad ping to be reverted back to the ground in an unusual position.
    • The Ultimate/Skydive Special UI and targeting will now update with colourblind settings
    • Teammates should no longer be able to float around while being tethered to Valkyrie's Ult by breaking the explosive hold.
    • Fixed an issue where Valkyrie could be pushed into unintended areas by the Trident when using her ultimate ability.
    • Addressed some cases where Missile Swarm wouldn’t cause damage when hitting a floating enemy Valkyrie in her lower half.
    • Fixed some cases of the camera clipping through geo and environment while preparing to launch Valkyrie’s Ultimate.
    • Fix for cases where Missile Swarm fails to track the moving train.
    • The Kraber target should no longer appear on screen when ADS after using Valkyrie’s passive.
    • Fixed an issue where players could still activate Valkyrie’s Tactical and Ultimate while under structures without the vertical clearance requirement.
    • Fixed some cases where teammates could clip through walls and appear on the same side of Valkyrie while tethered to her Ultimate.
    • Fixed an exploitable spot on Canyonlands where Valkyrie could reach an inaccessible area using her passive.

Recuerda que Apex Legends Emergence, décima temporada del juego, se estrena mañana 3 de agosto en todas las plataformas disponibles: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch y PC.

Fuente [ElectronicArts]

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